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#Mac opengl 4.3 mac os
I know my graphics drivers only support 4.2 right now, but I had thought that GLX was designed to throw an error, give a NULL context, and let your program keep going, but instead it can't get past the failed creation of the context. When Mac introduced OpenGL (3.0) and OpenCL (1.0) drivers in Mac OS 10.6 Snow. 2.) Apple supports OpenGL 3.2, which was. I would like to see ZFS or the equivalent in the new operating system. ZFS is a modern file system able to address huge drives and provide stability. 1.) HFS+ is an extension of HFS that was developed in the 1980s. New comments cannot be posted and votes cannot be cast.
#Mac opengl 4.3 update
The method I use (#2) fails immediately upon creation of the 4.3 context. As a Apple user, I would like them to include two things in the new operating system. Mac and OpenGL 4.3 Has anyone heard of any campaign to update the version of OpenGL to Yosemite or later 3 comments. Using trial and error, where I start from the newest version (4.3, but my GTX 460 only supports up to 4.2, even though I updated the drivers), and if that fails (which I detect by checking for SDL to return a NULL context), I lower the version number and try again. OpenGL is a deprecated API on the Mac platform, and its already installed on all Macs (see /System/Library/Frameworks/amework), though its a somewhat.
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There are two methods I can think of:ĭetecting the latest supported version of OpenGL and using that, but I can't think of any way to do that. This way I can use the newest features of OpenGL where they are relevant and useful, but also support older hardware.
#Mac opengl 4.3 driver
I'm using SDL2 and C++11 to build a game engine (just as a personal project, for fun and for practice), and one of the things I want to do is try and have the graphics driver use the latest supported version of OpenGL, and vary how the graphics portion of the engine renders based on the version.